KIR - Kings' rest
Kings' rest
Mythic + dungeon guide for Midnight Season 2.
33:00
+1
26:24
+2
19:48
+3
Enrage
Magic
Disease
Curse
Bleed
Poison
▲ healer
▲ tank
▲ DPS
Shopping list
Offensive dispell
Druid
Hunter
Rogue
Evoker
Monk
Mage
Hunter
Priest
Shaman
Warlock (pet)
Dispell
Evoker
Druid
Shaman
Mage
Monk
Paladin
Druid
Evoker
Monk
Paladin
Priest
Utility
Shaman
Evoker
Mage
Hunter (pet)
Druid
Paladin
DK
Warlock
Nightelves
Blood elves
Golden Serpent : Trash
KICK
— Hex volley : Group damage + DOT
— Shadowfrost bolt : Targeted damage
DODGE
— Pit of despair : Fixate + fear
— Suppression slam : Frontal cone
— Shadow whirlwind : Spin + Swirlies
Dispell
— Hex volley – DISPELL
— Ancestral fury – DISENRAGE
— Released inhibitors – DISENRAGE
— Bound by shadow – PURGE
More
— HEAL▲ through the Golem’s Heavy slams. They gain Released inhibitors under 50% health.
— Bound by shadow kills the target upon removal, you can either purge them one by one or with mass dispell abilities.
— Vigilant defense is aimed at a random player and prevents all attacks from the front, stay in melee to move around easily.
Dispell Bound by shadow with Arcane torrent
Dispell Bound by shadow with Mass dispell
Golden Serpent : Boss
Strategy
— DROP Spit gold away from melee — you can stack them.
— FOCUS▲ and CC Animated gold after Lucre’s call to prevent Luster.
— HEAL/DEF▲ Serpentine Gust and watch your placement.
— MITIGATE▲ Tail thrash.
Sepulcher event
KICK
DODGE
— Overload : Channeled AOE
— Erupting slam : Targeted AOE
— Bladestorm : Spin
— Shadowvolley : Swirlies
— Hunting leap : Frontal
Dispell
— Captain’s bulwark – PURGE
— Serpent strike – DISPELL
— Sudden rupture – DISPELL
— Mortal bleed – DISPELL
— Bestial berserk – DISENRAGE
More
— FOCUS▲ Guard Captain Atu because of Captain’s bulwark.
— Serpent strike and Sudden rupture are snares and can be removed with movement abilities.
— HEAL▲ Forked lightning and blood drain.
— MITIGATE▲ Mortal bleed.
Remove Serpent strike and sudden rupture with Tiger's lust
Remove Serpent strike and sudden rupture with Shapeshift
Remove Serpent strike and sudden rupture with Hand of freedom
Remove Serpent strike and sudden rupture with Spirit walk
Remove Serpent strike and sudden rupture with Empowered demonic circle
Remove Serpent strike and sudden rupture with Death advance
Remove Serpent strike and sudden rupture with Disengage
Remove Serpent strike and sudden rupture with Bladestorm
Remove Serpent strike and sudden rupture with Vanish
Remove Serpent strike and sudden rupture with Fade (phantasm)
ENTOMB
Entomb is a mechanic where Construct mobs (and Mchimba) will lock a player inside one of the four crypts available around the chamber.
While someone is entombed, Constructs will channel Wail of mourning.
If you’re targeted, you’ll have to spam the first ability on your new action bar to shake your crypt and alert other players. They’ll have to find it and click on it to release you.
DO NOT open the wrong crypt or you’ll spawn an half-finished mummy instead.
Note that depending on which side of the room you’re playing in, you can only be locked in one of the two closest crypts, making it easier for other players to find you. The entire group has to stand on the same side for this to work.
Mchimba : Trash
KICK
— Wretched discharge : Party damage and DOT
DODGE
— Purification strike : Ground AOE (on tank)
— Embalming fluid : Ground AOE
Dispell
— Embalming fluid – DISPELL
— Wretched discharge – DISPELL
More
— Free Entomb‘s target and HEAL▲ through Wail of mourning.
Mchimba the Embalmer : Boss
Strategy
— Make sure to clear the area to avoid Command constructs.
— DEF▲ if targeted by Drain fluids, DODGE explosive acids and HEAL▲ the Desiccation debuff after — You can cancel the entire mechanic by dropping combat after the channel started.
— HEAL▲ Awakening slam and KICK▲ the mummies’ Wretched discharge.
— Free Entomb‘s target as fast as possible, since the boss will use that time to open other crypts and release finished mummies.
— DROP Burn corruption out of the way.
Stop Drain fluids with Shadowmeld
Stop Drain fluids with Vanish
Stop Drain fluids with Feign death
Stop Drain fluids with Invisibility
Council : Trash
KICK
— Hex : Polymorph
— Spectral bolt : Targeted damage
DODGE
— Violent lunge : Jump + AOE
— Seismic upheaval : AOE + knock
Dispell
More
Remove Frost shock with Tiger's lust
Remove Frost shock with Shapeshift
Remove Frost shock with Hand of freedom
Remove Frost shock with Spirit walk
Remove Frost shock with Empowered demonic circle
Remove Frost shock with Death advance
Remove Frost shock with Disengage
Remove Frost shock with Bladestorm
Remove Frost shock with Vanish
Remove Frost shock with Fade (phantasm)
Council of Tribes : Boss
Kula the Butcher
— DODGE Whirling axes — get back inside the circle after the first spin. Keeps spawning in the middle of the room after her death.
— DEF▲ or DISPELL Severing axe.
Aka'ali the Conqueror
— SOAK Barrel through — the target can also immune it or drop combat. Keeps targeting players after his death.
— MITIGATE▲ Debilitating Backhand and don’t get knocked off the platform. Either kite the boss or use a strong defensive to counter shattered defenses.
Zanazal the Wise
— KICK▲ Poison nova — can also be DISPELLED if you want to lose time, health, GCDs and your healer’s respect.
— HEAL▲ Arc Lightning.
— FOCUS▲ totems after Call of the elements :
- Explosive totem’s Explode is deadly.
- Thundering totem’s Disruption is painful.
- Torrent totem’s Torrent is midly annoying.
Stop Barrel through with Shadowmeld
Stop Barrel through with Vanish
Stop Barrel through with Feign death
Stop Barrel through with Invisibility
Shade of Zul
DODGE
— Dark revelation : AOE around a player
Dispell
— Bound by shadow – PURGE
More
— SPOT HEAL▲ Shadow barrage.
— SOAK Pool of darkness unless targeted by Dark revelation and use a defensive if afflicted with Shadow barrage because of Absorbed in darkness.
— SPREAD with Dark revelation or immune it.
Reflect Shadow barrage with Spell reflect
Reflect Shadow barrage with Diffuse magic
Dazar, the first king : Boss
Dazar
— Start the encounter with Reban, mounts T’zala at 80%, and shares an eternal bond with her.
— DODGE Impaling spear.
— SPREAD for Aerial smash.
— MITIGATE▲ Blade combo.
— HEAL▲ through gilded destruction and DODGE searing gold‘s frontals from melee attacks — AIM▲ the boss away from the party.
Reban
— DODGE Hunting leap — always aimed at the tank.
— KICK▲ the add during Deathly roar.
T'zala
— Gets empowered when mounted by Dazar (80%)
— SPREAD with Quaking leap — damage reduced by distance. Move further to reduce damage but make sure to be in healing range.
— You can cancel all of the remaining jumps by dropping combat while the boss is midair on its way to you.
— DISPELL or MITIGATE▲ Savage Maul.
Stop Quaking leap with Shadowmeld
Stop Quaking leap with Vanish
Stop Quaking leap with Feign death
Stop Quaking leap with Invisibility



