Kings’ Rest – Mythic + Dungeon Guide (KR)

KIR - Kings' rest

Kings' rest

Mythic + dungeon guide for Midnight Season 2.

33:00

+1

26:24

+2

19:48

+3

Legend

Enrage

Magic

Disease

Curse

Bleed

Poison

healer

tank

DPS

Shopping list

Offensive dispell

Druid

Hunter

Rogue

Evoker

Monk

Mage

Hunter

Priest

Shaman

Warlock (pet)

Dispell

Evoker

Druid

Shaman

Mage

Monk

Paladin

Druid

Evoker

Monk

Paladin

Priest

Utility

Shaman

Evoker

Mage

Hunter (pet)

Druid

Paladin

DK

Warlock

Nightelves

Blood elves

Golden Serpent : Trash

KICK

Hex volley : Group damage + DOT

Shadowfrost bolt : Targeted damage

DODGE

Pit of despair : Fixate + fear

Suppression slam : Frontal cone

Shadow whirlwind : Spin + Swirlies

Dispell

Hex volley DISPELL

Ancestral furyDISENRAGE

Released inhibitorsDISENRAGE

Bound by shadowPURGE

More

— HEAL through the Golem’s Heavy slams. They gain Released inhibitors under 50% health.

— Bound by shadow kills the target upon removal, you can either purge them one by one or with mass dispell abilities.

Vigilant defense is aimed at a random player and prevents all attacks from the front, stay in melee to move around easily.

Dispell Bound by shadow with Arcane torrent

Dispell Bound by shadow with Mass dispell

Golden Serpent : Boss

Strategy

DROP Spit gold away from melee — you can stack them.

— FOCUS and CC Animated gold after Lucre’s call to prevent Luster.

HEAL/DEF Serpentine Gust and watch your placement.

MITIGATETail thrash.

Sepulcher event

KICK

Unholy mending : Heal

bind soul : MC

soul bolt : Targeted damage

DODGE

Overload : Channeled AOE

Erupting slam : Targeted AOE

Bladestorm : Spin

Shadowvolley : Swirlies

Hunting leap : Frontal

Dispell

Captain’s bulwark PURGE

Serpent strike DISPELL

Sudden rupture DISPELL

Mortal bleed DISPELL

Bestial berserk DISENRAGE

More

— FOCUS Guard Captain Atu because of Captain’s bulwark.

— Serpent strike and Sudden rupture are snares and can be removed with movement abilities.

HEAL Forked lightning and blood drain.

MITIGATE Mortal bleed.

Remove Serpent strike and sudden rupture with Tiger's lust

Remove Serpent strike and sudden rupture with Shapeshift

Remove Serpent strike and sudden rupture with Hand of freedom

Remove Serpent strike and sudden rupture with Spirit walk

Remove Serpent strike and sudden rupture with Empowered demonic circle

Remove Serpent strike and sudden rupture with Death advance

Remove Serpent strike and sudden rupture with Disengage

Remove Serpent strike and sudden rupture with Bladestorm

Remove Serpent strike and sudden rupture with Vanish

Remove Serpent strike and sudden rupture with Fade (phantasm)

ENTOMB

Entomb is a mechanic where Construct mobs (and Mchimba) will lock a player inside one of the four crypts available around the chamber.

While someone is entombed, Constructs will channel Wail of mourning.

If you’re targeted, you’ll have to spam the first ability on your new action bar to shake your crypt and alert other players. They’ll have to find it and click on it to release you.

DO NOT open the wrong crypt or you’ll spawn an half-finished mummy instead.

Note that depending on which side of the room you’re playing in, you can only be locked in one of the two closest crypts, making it easier for other players to find you. The entire group has to stand on the same side for this to work.

Mchimba : Trash

KICK

Wretched discharge : Party damage and DOT

DODGE

Purification strike : Ground AOE (on tank)

Embalming fluid : Ground AOE

Dispell

Embalming fluid DISPELL

Wretched discharge DISPELL

More

— Free Entomb‘s target and HEAL through Wail of mourning.

Mchimba the Embalmer : Boss

Strategy

— Make sure to clear the area to avoid Command constructs.

DEF if targeted by Drain fluids, DODGE explosive acids and HEAL the Desiccation debuff after — You can cancel the entire mechanic by dropping combat after the channel started.

 HEAL Awakening slam and KICK the mummies’ Wretched discharge.

— Free Entomb‘s target as fast as possible, since the boss will use that time to open other crypts and release finished mummies.

DROP Burn corruption out of the way.

Stop Drain fluids with Shadowmeld

Stop Drain fluids with Vanish

Stop Drain fluids with Feign death

Stop Drain fluids with Invisibility

Council : Trash

KICK

Hex : Polymorph

Spectral bolt : Targeted damage

DODGE

Violent lunge : Jump + AOE

Seismic upheaval : AOE + knock

Dispell

Hex – DISPELL

Frost shockDISPELL

Bloodthirsty axeDISPELL

More

— FOCUS Spectral shamans and their Healing tide totem.

— MITIGATE Soul crush.

CC Hunting leap.

Remove Frost shock with Tiger's lust

Remove Frost shock with Shapeshift

Remove Frost shock with Hand of freedom

Remove Frost shock with Spirit walk

Remove Frost shock with Empowered demonic circle

Remove Frost shock with Death advance

Remove Frost shock with Disengage

Remove Frost shock with Bladestorm

Remove Frost shock with Vanish

Remove Frost shock with Fade (phantasm)

Council of Tribes : Boss

Kula the Butcher

DODGE Whirling axes — get back inside the circle after the first spin. Keeps spawning in the middle of the room after her death.

DEF or DISPELL Severing axe.

Aka'ali the Conqueror

SOAK Barrel through — the target can also immune it or drop combat. Keeps targeting players after his death.

MITIGATE Debilitating Backhand and don’t get knocked off the platform. Either kite the boss or use a strong defensive to counter shattered defenses.

Zanazal the Wise

KICKPoison nova — can also be DISPELLED if you want to lose time, health, GCDs and your healer’s respect.

HEALArc Lightning.

FOCUS totems after Call of the elements :

  1. Explosive totem’s Explode is deadly.
  2. Thundering totem’s Disruption is painful.
  3. Torrent totem’s Torrent is midly annoying.

Stop Barrel through with Shadowmeld

Stop Barrel through with Vanish

Stop Barrel through with Feign death

Stop Barrel through with Invisibility

Shade of Zul

DODGE

Dark revelation : AOE around a player

Dispell

Bound by shadow PURGE

More

SPOT HEALShadow barrage.

SOAK Pool of darkness unless targeted by Dark revelation and use a defensive if afflicted with Shadow barrage because of Absorbed in darkness.

SPREAD with Dark revelation or immune it.

Reflect Shadow barrage with Spell reflect

Reflect Shadow barrage with Diffuse magic

Dazar, the first king : Boss

Dazar

— Start the encounter with Reban, mounts T’zala at 80%, and shares an eternal bond with her.

DODGE Impaling spear.

SPREAD for Aerial smash.

MITIGATE Blade combo.

HEAL through gilded destruction and DODGE searing gold‘s frontals from melee attacks — AIM the boss away from the party.

Reban

DODGE Hunting leap — always aimed at the tank.

KICK the add during Deathly roar.

T'zala

— Gets empowered when mounted by Dazar (80%)

SPREAD with Quaking leap — damage reduced by distance. Move further to reduce damage but make sure to be in healing range.

— You can cancel all of the remaining jumps by dropping combat while the boss is midair on its way to you.

DISPELL or MITIGATE Savage Maul.

Stop Quaking leap with Shadowmeld

Stop Quaking leap with Vanish

Stop Quaking leap with Feign death

Stop Quaking leap with Invisibility

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