AA - Algeth'ar Academy
Algeth'ar Academy
Mythic + dungeon guide for Midnight Season 1.
29:30
+1
23:36
+2
19:42
+3
Enrage
Magic
Disease
Curse
Bleed
Poison
▲ healer
▲ tank
▲ DPS
Shopping list
Offensive dispell
Druid
Hunter
Rogue
Evoker
Monk
Mage
Hunter
Priest
Shaman
Warlock (pet)
Dispell
Evoker
Monk
Paladin
Druid
Evoker
Utility
Shaman
Evoker
Mage
Hunter (pet)
Druid
Paladin
DK
Warlock
BUFFS
Each Aspect NPC grants you a buff to a secondary stat. You can switch whenever you want to.
BRONZE grants HASTE.
BLUE grants MASTERY.
GREEN grants a bonus to HEALING TAKEN.
RED grants VERSATILITY.
BLACK grants CRITICAL STRIKE.
Vexamus : Trash
KICK
DODGE
— Riftbreath : Frontal
More
— The ravager always jumps on the furthest player and then breathes on the tank.
— Monotonous lecture can be DISPELLED or CCed since it’s a channel.
Ignore Monotonous lecture with Tremor totem
Vexamus : Boss
Overview
— When reaching 100 energy, the boss casts Arcane fissure, knocking back, inflicting group wide damage, and leaving swirlies under the players.
— Arcane orbs, if absorbed by the boss, do group wide damage, grant him 20 energy and therefore reduce the timer until the next fissure.
— Soaking orbs inflicts damage and a stackable debuff: Oversurge.
— Mana bombs inflict huge targeted damage and leave a puddle upon expiration.
Strategy
— Avoid overlaping Arcane fissure and Mana bombs at all costs. Make clever use of the Arcane orbs mechanic to manage the energy.
— DEF▲ if targeted by a Mana bombs and drop it far from melee.
— AIM▲ the Arcane expulsion frontal away from the group.
Crawth : Trash
Crawth : Boss
Strategy
— MITIGATE▲ Savage peck — DISPELL it when high on stacks.
— Play ball! happens at 75 and 45% HP. Walk on orbs to grab them and get near a goal to score (use your extra-button).
— Marking three times on the same side triggers either the blaze or winds event. Ideally, you’d want to secure the first two quickly and let the healer manage the third.
— Trigger an event before the cast Ruinous winds goes through.
— Firestorm stuns the boss for 12s and it takes 75% increased damage. DODGE motes.
— Gale force spawns motes you can pick up for a 45% increased haste for 20s and immunity to the push back. DODGE cyclones.
— DEF▲ on Deafening screech and STOP CAST.
— DODGE Overpowering gust (random direction).
Overgrown Ancient : Trash
DODGE
— Detonation seeds : Swirly (stun)
DISPELL
— Agitation – DISENRAGE
MORE
You’d want to control the skitterflies as much as possible: their jumps hit pretty hard and result in a melee DPS loss.
Overgrown Ancient : Boss
Strategy
— PACK on your tank and circle the boss together during Germinate — Clockwise is the most common pattern.
— DODGE Branch out and KICK▲ Healing touch.
— PACK on the Ancient Branch’s Abundance when it dies to remove Splinterbark▲ stacks — keep adds outside of it, it heals them too.
— DISPELL Lasher toxin on the tank.
— DEF▲ on Burst Forth.
Doragosa : Trash
KICK
— Arcane bolt : Targeted damage
CC
— Astral whirlwind : Whirlwind
DISPELL
— Celestial shield – PURGE
MORE
— LOS arcane smash.
— Astral bomb does friendly fire, don’t kick it but dodge it and drop it on mobs.
— Astral whirlwind can somehow be ignored if you play with the stairs’ heights.
Doragosa : Boss
Strategy
— Every ability applies a stack of Overwhelming power. The third detonates and leaves Wild energy at your feet — drop it far to make the orbs dodging easier. DODGE the orbs.
— RESIST and DODGE Power Vacuum, then DODGE the Astral breath frontal — aimed at a random player.
— SPREAD when targeted by Energy bomb — You can DISPELL it, but I’d recommend healing through it and letting the target manage the timer and placement, especially if it’s going to apply the third stack of Overwhelming power and drop a rift.
— DEF when targeted by Arcane missiles.
Reflect Energy bomb with Spell reflect



